Sunday

iTunes Link

And here it is: Sumo Feeder App Store Link


Saturday

Finally!

After waiting quite some time for apple to review the game, the journey is now almost at it's end: Sumo Feeder is going to be available in the AppStore - very soon!

The release date is set to November 21 - as soon as the game is released worldwide, we'll add a link to the iTunes store.

Wednesday

Online Highscore!

After some problems with the iPhone Developer Program, we're back and working towards a possible release.

First off, the game now features a local and online highscore, in which you can always see your own score compared to other players around the world.
In addition, we've added some new particle effects and optimized the GUI loading times.
The game is now pauseable by touching the life stars on the top left corner of the screen.






Thursday

We're on Facebook

Sumo Feeder is now on Facebook!

Join us and get updates directly on FB.

Facebook Link


Monday

Better Visuals

A new background has been added. Slightly different graphics and a much higher resolution. In addition (and unfortunately not visible on screenshots), the balancing has been greatly improved.

Easy to learn, hard to master.




Friday

A First Bunch of Screenshots

Some Screenshots of the current version of Sumo Feeder.
Enjoy and don't hesitate to leave a comment!






Up and Running

Welcome to our development blog about Sumo Feeder.

Here, we will post updates about the development process of our iPhone game.
Once it's published and available in the App Store, this will be the place to find new information and game-related content.

Sumo Feeder is a puzzle game that requires both strategy and reaction. Made using the Unity engine, it features 3D graphics, Local and Online highscore, and many other features.

Stay tuned while we post updates about the development of Sumo Feeder on Sumofeeder.com!